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Oculus Quest 128GB VR Headset

Original price was: $599.99.Current price is: $344.01.

(7 customer reviews)
Last updated on February 16, 2025 9:40 am
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$469.00 Walmart.com
December 18, 2024
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$290.00 eBay
February 22, 2025
Current Price
$344.01 Walmart.com
February 16, 2025
Since September 9, 2024
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Set Alert for Product: Meta Quest 2 (Oculus) - Advanced All-In-One Virtual Reality Headset - 128GB - $344.01

Specification: Oculus Quest 128GB VR Headset

Product
Brand

Model

Quest

Main
Color

Charcoal

Specification
Best Seller Ranking

#34 in VR Headsets

Part

301-00171-01

Type

Virtual reality headset

Display Type

PenTile OLED 1440 x 1600 per eye @ 72 Hz

Display Resolution

1600 x 1400

Camera

4 cameras

Audio

Integrated stereo speakers2 x 3.5 mm headphone jack

Connection

USB-CBluetoothWi-Fi

Weight

20.10 oz.

Package Contents

Quest DeviceControllers (L&R)Printed Accessory FolioManual2AA BatteriesCharging cableGlass SpacerWelcome cardCharger (US, UK, EU, AU)

Feature

Operating system: Oculus Quest system software, based on Android source code.System on a chip: Qualcomm Snapdragon 835CPU: 4 Kryo 280 Gold (ARM Cortex-A73 based) @ 2.45 GHz + 4 Kryo 280 Silver (ARM Cortex-A73 based) @ 1.9 GHzMemory: 4 GBStorage: 128 GBGraphics: Adreno 540Input: 6DOF inside-out tracking through 4 built-in camerasController input: Oculus Touch

Date First Available

Photos: Oculus Quest 128GB VR Headset

7 reviews for Oculus Quest 128GB VR Headset

4.7 out of 5
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  1. Anonymous

    Pros: Light weight, easy to hook up, great build quality. Cons: Hard to get at this summer of rift price drop, third sensor is tough to find in stock. Overall Review: What an amazing experience. My wife played for hours and she Hates video games. The YouTube videos you watch on this product do not even come close to doing this thing justice. You will never understand until you put it on and play. Don’t try to compare to the little units you put your cell phone in, the quality and experience are not even in the same league. Of course people will be biased to what ever headset they get, either vive or rift, but I can tell you for sure the experience is the same once you put the headset on, other than the controllers which are way better on the rift. My only grip is that the sensor cables are a little short, but easily remedied by at few cheap cables recommended on the Oculus site. The coolest part is that I can Wirelessly stream the video of the game being played via chromecast to my TV on a living room so everyone doesn’t have to crowd around a computer screen to see what its going on. The technology is simply amazing and works well. Be wary of reviews that are a year old with respect to the difficulty of setting it up, those issues are over. The set up is simple, intuitive and has you up and playing in no time at all. If you can find one, buy it, you won’t regret it. I haven’t been this excited about a piece of tech for a long time!

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  2. Donte M.

    Pros: – It was very easy to setup as well the tutorial for the guardian system which is a virtual barrier to prevent you from running into walls. – The Controllers, oh my dog it is amazing! They are lightweight, easy to use and once you understand how to control them you’ll be wisping away at most VR games. They run on AA Batteries but they provide you with two (one for each controller) and they last a very long time. – The headset is very comfortable; it isn’t heavy to the point where you get tired from moving around alot. The headset is also extremely soft around the eyes so yeah it does get a bit sweaty there but not enough to the point where it’s uncomfortable. I did notice that if you don’t adjust the headset to the point where it’s not properly on, you will get blurry vision, so do make sure you fit it well on your head. Also, the headset can also support glasses, so you don’t need to take them off to use your Rift. – The sensors are pretty good, you will need two sensors to use the Touch controllers. I recommend three sensors mainly because two sensors with 360 degrees really isn’t the best. So two sensors in front and one in the back will help alot with most games that i recommend you have 360 on such as Echo Arena, otherwise you WILL be at a disadvantage to others. I’ve heard and seen that two sensor 360 degrees is possible but I couldn’t set mine up that way so really it varies to person to person. – I don’t get affected by motion sickness but know in some games that can change. Everyone is different, so know that in a game where some gets affected by motion sickness, you might not. Cons: – The Cord on the oculus and sensors could be extended a bit more, I have issues of pulling on the cord when trying to reach something at times. – You NEED to buy a third sensor for proper 360 degrees otherwise you will be at a disadvantage in competitive games like Echo Arena. If you play games that only need Front Facing then you are fine with two sensors. Overall Review: – There isn’t a lot of games out there that have VR on them. I don’t recommend buying VR with no game or idea in mind, otherwise you will be let down by the Library of games to play.

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  3. Anonymous

    Pros: Great tracking (only two sensors) the touch controllers are very nice the free games you get with the bundle are fun and a joy to play. Cons: A pain to set up the sensors. Overall Review: About a year ago I got into vr using the Samsung gear vr. I thought that was the best thing ever, fast forward half a year and I stopped using it because it is just a phone. I debated for ever on the vive or the rift and when I found out the rift was on sale and it came with all this stuff I just had to take the leap. This thing is amazing, much better than the gear vr. I hardly if at all have a screen door effect. You can get so immersed in the game you’re playing and only get knocked back to reality by the guardian system. If you’re in doubt just buy it, you won’t regret it.

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  4. Anonymous

    Pros: This has to be one of the best gaming purchases I have ever made. People who own VR say it all the time “You just have to try it” and it really is true. The feeling of being inside a game or movie and interacting with a virtual world is not something that can easily be put into words. Sure you can say “It’s immersive” or “it feels like you’re in the game” but until you try it those phrases have no real meaning. Immersive to someone who has only played games on a screen means a completely different thing than what someone who has played VR would consider immersive. The best way I can explain is It’s like you only ever having a burger from Burger King, then you get a chance to try a Steak and Shake. Sure it seems like such a massive improvement and your idea of what a burger is has totally changed when you eat something better than Burger King. But that person still does not know what a burger from a specialty local burger joint is like. Sure it’s still a burger and people will say ” Why would I spend 12 bucks on a burger then wait 20 minutes for it to be cook when I can get one for a buck at Burger King instantly or spend 3 bucks and get a high quality burger from steak and shake?”, but remember that person’s entire idea of what a burger is starts and ends with fast food, while those who know better know where it’s quality stands. VR is like that burger. Ive shown my VR headset to both gamers and non gamers and everybody has been blown away. Nobody has taken the headset off and simply said “Yeah, that was OK”. Everybody has expressed how incredible the experience was and several people have commented on how the whole “you cant describe it” thing is 100% true. If you’re on the fence and considering a VR headset then find a place that demos it or a gaming shop that lets you pay for an hour or so with it. It is absolutely incredible. Cons: The device is not without flaws. -Personally I find the heat from the lens defogger/screens and the lack of airflow when the headset is on to be a bit much for extended periods. Nobody else I have shown this to has had this problem but if you are prone to sweating be ready for a toasty face rather quickly. -The lenses cause visual artifacts called “G*d Rays” in dark high contrast scenes. This appears to be better or worse for different face shapes and eye types. Some people say it’s not noticeable at all while others like myself find them quite distracting at times. Another reason to try a headset before you take the plunge, be sure to ask for a high contrast scene to check if it affects you. -The headset itself while extremely nice looking collects dust and scuffs very easily because of its clothlike surface. A pro being it is quite easy to clean. -Setup can be a bit of a headache especially if you do not have permanent spots to put the sensor cameras. This is a device best setup in one spot then only moved when absolutely necessary because calibration can very easily take upwards of 20 minutes. -Not a fault of the device but AAA developers and big name publishers are using the VR market to dump cheap hackjob ports of their games for full retail price. Games like Fallout 4 VR are simple control scheme modifications but cost more than the standard version of the game and comes with less content (No DLC added for the same price as the GOTY edition). Tiny community based teams have done this not only better but for free for existing games like the DOOM 3 BFG VR mod which is an objectively better experience than the 30 dollar DOOM VFR made by the actual id DOOM team. It’s worth noting smaller VR focused studios like Gunfire Games are making fantastic full fledged VR games that are not only better than the ports of existing games but they are significantly cheaper as well. Long story short, avoid big name games with “VR” attached to the end of the title and you’ll be fine, look for games that were built with VR in mind or use community made mods to get VR on older games. Overall Review: With all of those cons I still feel this device and mainstream VR technology as a whole (Including the HTC VIVE, Microsoft Mixed Reality headsets, and even PSVR) is just beginning to pick up steam and deserves a strong 5 star rating. The PSVR is a low tier VR headset that allows people without powerful computers to use the PS4 in their living rooms for entry level VR experiences, MIcrosoft MR removes the barrier of requiring high powered gaming computers and the patience for complicated setups, and Oculus with their $400 dollar price tag have aimed for the consumer who already has a gaming computer and who wanted to get into VR but found the 700+ dollar price tag was entirely too much to justify the purchase. Millions of units have been purchased in the 2017 holiday season alone, this tech is getting into more and more hands and is finally beginning to spread. VR as a whole has been and will continue to pick up as more and more companies begin making games and programs for VR. Right now big name movies are being shown by the studios who own them in special VR screenings in virtual theaters full of real people, concerts by real bands are being held in VR, social apps continue to grow and allow users to connect with millions of people and interact with them in ways not even dream possible just 5 short years ago, huge multi billion dollar companies are investing in VR for things such as architectural projects where they allow clients to see what they are buying as well as make real time changes before a single nail is hammered. Things are only getting started and this 400 dollar device lets you get your foot in the door for the next big thing in computers.

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  5. Alexander C.

    Pros: Games are just wow in this. I wish I would have saved money from a monitor and got this a year ago if you are thinking about this Get it! Cons: I broke my tv Playing a Game

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  6. Nicholas S.

    Pros: Works well. Comfortable. Tracking works well. Touch system is pretty good. Horror games + this = a really good way to mess with dates. Overall very fun and very good. Trying to find a way to get space for full room play working is excellent motivation to clean and throw out useless items. Cons: The resolution is a bit off-putting. You can see some black lines (screen door effect) in some cases (mostly VR videos, it’s hard to notice in games with things moving around a lot). You have to be pretty far from the input sensors for the touch controls to very good. If you’re too close they change only to somewhere between tolerable and good. Some games cause me motion sickness (It’s technically called virtual reality sickness but I’m gonna keep calling it motion sickness). I’ve never gotten motion sickness in my life but ‘Subnautica’ and ‘Paranormal Activity: The Lost Soul’ give me motion sickness after about a half hour or longer of gameplay. Using this with a larger headset heats my head up a lot. This is partially negated by the sound on the headset (the sound uses head tracking as well in most games I’ve played so far so it’s very similar to surround sound). The problem is mostly just me being stubborn and wanting my, tbh very likely placebo, 7.1 surround sound while using the rift. If I play for like 3 hours without a break I start getting eye strain. If you are playing roomscale (I called it full room before) and you have a cat, you will trip over the cat. Make sure the cat cannot get in the room you are playing in. If it is possible for the cat to get in the room, the cat will enter the room and trip you. There is no solution to this problem other than limiting the cat’s access to the room you are using. Cat’s are, for some strange reason, genetically programmed to trip people wearing VR headsets. Overall Review: If you want to play a game with the Rift you might want to take a look at the Oculus website and check out experiences (that’s their software sale area) and click something that interests you. Scroll down past the video and just below the price you’ll see a comfort level (comfortable, moderate, and intense). You can check the Oculus support site for a rundown but if you’re new to VR you might want to start with things that are ‘comfortable’ or ‘moderate.’ This won’t necessarily translate the same to anyone else reading this but games in the ‘intense’ category seem to give me motion sickness after around 30 mins to an hour of play. I don’t seem to have the same problem with comfortable or moderate games. I’m not prone to motion sickness and it still happens to me. It may take time to get used to. Just a heads up and something to keep in mind if you purchase any VR headset. This isn’t only a rift problem it is a VR headset problem. If you want more information on VR sickness you can try Googling information on ‘virtual reality sickness.’

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  7. Anonymous

    Pros: The oculus dash software is very good. The sheer combination of features just can’t be beat. SteamVR can deliver you these features on an individual basis (provided you have a supporting headset), but cannot do it as quickly, conveniently, or as high of a quality. Passthrough on Oculus can be activated very quickly. Your virtual desktop is just a click or two away, comes up immediately, and captures at a high framerate in good quality. Getting back into your game after activating any one of these is a snap. On SteamVR, all of these functions are lesser, come with a loading time, and may even require an additional purchase of a third party app. Depending on what exactly you’re switching between, you might even have to close your game or the third party app, making multi tasking more difficult. The dash software and all functions of the headset are responsive enough that I can put on my headset first, and then use the passthrough function to pick up my controllers, which makes adjusting the headset easier and less time consuming. The touch controllers are excellent, even for large hands. The analog stick, buttons, and touch sensors are all extremely responsive and feel good to press. No issues with detecting where my fingers are, everything just works the way it’s supposed to. Controllers come in at a good weight and I had zero problems playing a wide variety of games with them. I can hold them in my hands for hours and they never get tired. Oculus has good market share and all of the best games are going to work with your headset. Legacy titles that are not aware of the Rift S will show you CV1 or “gen 1” touch prompts, which translate 1:1 to what your rift S controllers can do, so long as you can overlook the different model. For compatibility modes (using OpenVR/SteamVR to play a non-oculus API game), binding controls for games designed for Vive Wands can be tricky because the analog stick is not always a suitable trackpad replacement, but this is largely on a game by game basis and is not likely to come up with the games people are playing today. Screen clarity is good, very little screen door effect. Visuals are super sharp, even text. The headband is easy to put on and take off, especially if you’re going to be sharing your headset with others. This is quite possibly the lowest possible friction solution. The batteries are user replaceable. If they die in the middle of a session, you can pause your game (if the controller dying out didn’t pause it for you), replace them, and get back into the action quickly. You never have to think about charging the controllers, and there’s literally zero risk of a battery going flat halting your session for an entire day. Not building a battery in means the controllers are also never at risk of becoming paperweights because the non-serviceable battery died out. Glare and “rays” are manageable. Compared directly to the index, the Rift S has less of both. Glasses fit well inside the headset, and even after weeks of use from my wife that is using larger glasses with a metal semi-rimless frame, there’s not a single scratch on either lens. Cons: The built in audio is bad. We’re talking smart phone speaker levels of bad. It’s got a good range for spoken dialogue, but bass is entirely absent. This may be good enough for many game experiences, but if you specifically plan to play beat saber or happen to enjoy high quality audio, you’re going to want to use headphones, which adds another layer of friction to starting up VR and can reduce comfort / the length of play sessions. The contrast and color depth feel lacking, but I specifically notice this problem because I have a long history of using VA monitors (known for their excellent contrast ratios) and OLED TVs (which have perfect blacks). It’s definitely off-putting in horror game experiences, but feels less problematic and not that noticeable in a more balanced game experience. No Man’s Sky, Beat Saber, Job Simulator, and GORN are all immersive and appear to have good blacks when and where appropriate due to the fact that these games in particular rarely present you with a full or nearly-full black screen. The IPD is not adjustable, and if you are too far outside the range of the fixed IPD, you’re going to have a bad time. The closer you are to 63.5, the better your FOV will be, the more edge to edge clarity you’ll have, and fewer stereo image overlap problems you’ll have (ie: One eye receiving blur or distortion where another one is not, mostly visible when looking at the edges of the screen, this resolves poorly and can give you headaches or fatigue) The halo style headband is easy to use, but it can be uncomfortable. Often, you must choose between maximum FOV/visual clarity or maximum comfort. If I really cinch it up tight I can get amazing clarity (near edge to edge) and good FOV, but it feels like it’s compressing my skull at that point and I can’t play for long. If I loosen it up too much, the headset can wobble which is disorienting if I look quickly to the left or right. Finding a good balance can be tough sometimes, but this matters less if you only play VR for an hour or so. The Rift S uses the USB port to transmit audio, tracking data, and receive all the power the display, speakers, and other components need to function. This will quickly expose any shortcomings in your USB chipsets, either built into your motherboard or in any add-on cards you have. This can express itself in a variety of ways, either through popping audio, headset jitter, loss of tracking, camera blackouts in passthrough mode, or a total headset crash, requiring you to restart the oculus software. It all really depends on exactly how far out of spec the USB port is. Troubleshooting this can be a nightmare, and add-on cards don’t always fix this, or can just present a similar level of problems just in a different way (maybe you don’t get jitter anymore, but you get more audio popping) The face gasket is removable, but not replaceable. If it has any anti-bacterial properties at all, they’re lacking. If you plan to work out in this thing, it’s going to get funky. The padding in the headband is not easily cleaned either, because even if you detach the display portion, you can’t just rinse it – the speaker components are inside of it. You can wipe it down, but this will only help so much. The batteries are user replaceable. This means an additional expense in the form of high quality batteries you can recharge, or an ongoing expense for disposable batteries. While having a battery you can replace does mean the controllers will never become paper weights, dumping disposable batteries can be hazardous and not everyone has the means to recycle or dispose of them properly. This is a hidden cost either way. Compatibility with non-oculus games feels tenuous. A single toggle in the software “allow unknown sources” is all that lets you play games that aren’t launched or purchased from the oculus store. Technically, they can disable this at any time and you’d have little recourse. They don’t have a good reason to do this, but they can. Technically, Valve could do this with the Vive or Index as well, as the headsets simply don’t function without their respective proprietary software, but given the business practices of Facebook (which owns Oculus), it feels more in the realm of possibility that they’d engage this kill switch some day. There is no upgrade path to full body tracking. Your interactions with games will always be limited by what is possible with tracking your head and the function of the controllers. This is a pretty big drawback for anyone interested in engaging with full body tracked content, like VRchat. Overall Review: Speaking as someone that has purchased both a Valve Index and a Rift S for my household, I am finding myself quite envious of the touch controllers and the oculus dash software. SteamVR and the friction of everything that’s not just “launch a game” in SteamVR makes me miss the Rift S as my primary headset more and more by the day, and this is coming from someone with an IPD of 66.5, outside the ideal range of the Rift S. I would say that the software experience of Oculus is vastly superior to SteamVR, and the ease of use is definitely much better, which makes it easier to jump in and out of VR, or briefly engage with the virtual desktop to use the computer without taking the headset off. The controllers are also excellent and make playing games feel very nice. The headset hardware itself is lacking, which detracts from the experience. If the Rift S were a slightly more premium product (better built in audio, better screen with a mechanical IPD adjustment, external power source to reduce likelihood of USB related problems), it would be an immediate and obvious recommendation. As it exists now, it comes with several compromises which require a lot of research, thought, and possible demo time to determine what you actually prefer.

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    Oculus Quest 128GB VR Headset

    Original price was: $599.99.Current price is: $344.01.

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